Your Destination for Commander and Melee Card Singles
Your Destination for Commander and Melee Card Singles
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Case of the Crimson Pulse (MKM #114)

Case of the Crimson Pulse (MKM #114)

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Enchantment — Case

When this Case enters, discard a card, then draw two cards.

To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

Illustrated by Adam Paquette